Poor, haunted Frank Jr.

Setup
Frank Jr. lives in an old apartment in the city. The last couple of days, he's been desperately seeking after someone that can rid his home of the poltergeists that haunts and taunts him verbally on a daily basis.


Frank Jr.
Frank is a tiny man, living in the middle class area of the city. He tend to blend in with the surroundings. He has a red scar on his forehead, probably after bumping his head. He has no recollection of it though.

Overall, he gives a rather confused impression.


Inside the apartment
Frank Jr.'s home is crammed with old, oversized furniture and horrible oil paintings ("that's my aunty Genna - and yes, she did enjoy eating irregularly"). Most people find it hard to breathe in there.

Poor old Frank Jr. will give anyone willing to help him a tour around the apartment. The poltergeists' voices can be heard anywhere from the floor to the ceiling throughout the apartment; the paintings, the old night stand or even little candles. They never manifest physically though. It's about three or four voices.


So what's the deal with this guy
Frank Jr. worked as a full time ventriloquist, before moving to the city and getting a "real" job. One week ago, he tripped over one of his fat rugs and hit his head against the kitchen table, and passed out.

When he woke up, everything about his former talent was wiped out from his memory, although his body hadn't forgotten.

Anyone paying close attention to poor old Frank Jr. while the "poltergeists" are speaking through the paintings and whatnot, might spot his lips not being completely still. He is in fact doing all the voices, although not to his own knowledge.

Helping Frank Jr. exorcise the evil spirits will be a hard task.

4 comments:

  1. Thanks! I tried to make it generic enough to make it fit in any urban setting; medieval, modern or space opera. I guess that's one benefit of focusing on just NPCs.

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  2. I sounds like that can go anywhere depending on the players' creativity. I would make his voices knowing different things so that players would have to piece the bits together, maybe to solve a mystery or just to help Frank Jr.

    I'm intruiged.

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  3. It would be interesting if the different bits of information together resulted in the realisation of Frank Jr. being a ventriloquist...


    ...or a dinosaur...

    ReplyDelete